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Which was the first Elder Scrolls game you played?

Monday, 27 June 2011

Don't do the crime, if you can't do the time!

Crime has always been a funny part of The Elder Scrolls. Heck, it has always been a fun part of every game! It's basically what the GTA series is founded on.

In Oblivion, crime was funny. Yet, we were baffled when we killed loner, with no one around, and then when we went ran into a guard, he magically knew about it. Seriously! You could commit a crime one place, and then everyone would instantly know about it.

The guards were fricken crazy! In the final stage of a side quest called "paranoia," Glarthir tasks you with killing everyone you've claimed to be "spying on him." Since he surprisingly rich for a town nut-case, naturally you accept. When I did it, I went into a house in the middle of night, no one spotted me. I sneaked up to my targets bedroom and murdered him in his sleep. In spite of not being noticed at all, a guard came running into the house 5 seconds later. Well, excuse my tone, but WTF is that all about?

Heck, half the time I didn't even know what I had done wrong! I just walked from one city to another and as soon as I arrived, all I could hear was "Stop right there, criminal scum!" The omnipotent ability of guards has since been known as the "scum sense." A pun on spiderman's Spidy-sense.

Now to the good, no, great news! Skyrim will be nothing like that! First of all, when you steal something, every merchant in the world won't instantly know that it is stolen and refuse to buy it. Since there is a thieves guild, there will probably still be fences, though.

Also, the guards won't instantly know if you've committed a crime. Should you choose to kill an innocent man on his stroll through the forest, go ahead! Should a nearby person, whose presence you didn't pay heed to, notice your 3rd degree murder and necessary mutilation of the body, he will either try to stop you or run away. What happens if he get away? He'll probably tell on you! Can't have that can we? NO! You storm after him and shoot a well-placed arrow at him, piercing his skull. Huzzah! A message will display that you've killed all witnesses and you are safe and sound from the long arm of the law.

Apart from the new "witnesses system," which I would just like to say, is virtually sex, you will also be enticed with the fact that there now are 9 regions, each with their own individual bounties, instead of just one international bounty. For example, should you brutally ra... Erh, hit a woman in region A, then the only bounty on your head that will raise, is that of region A. You can go to region B, and they'll know nothing of it, or at least not care. The reason for this is that every region is governed by noble houses. Since there is a civil war, the land is split and your actions one place, doesn't affect your standings in another.

So there we go! No omnipotent guards or merchants! 9 different regions, with individual bounties! Witnesses that can be chased and killed. Can this get any better? I think not! Boner!

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