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Which was the first Elder Scrolls game you played?

Showing posts with label Marriage. Show all posts
Showing posts with label Marriage. Show all posts

Friday, 2 September 2011

Marriage - Broken down at the beginning of September

"Marriage is neither Heaven nor Hell, it is simply Purgatory" - Abraham Lincoln

Wise words, but apart from being able to create and play as a different person in a different world, Skyrim puts a little twist on marriage - there's no downside.

At first when I head there was going to be romantic relationships, I tracked it back to the "Troll post" I've mentioned before, meaning that it was a joke - Which I was fine with; I didn't like the idea. Luckily it turned out to be true in the end, and I say luckily because I've actually come around to the idea and I think that that is because it isn't handled Bioware-style (Dragon Age, Mass Effect etc.) not that there is anything wrong with that, mind you, but it just isn't right for this game.

But since the news was released, I've made 1 post about it, but there have been many updates on the topic ever since - so lets get to that, shall we?

Relationships in Skyrim are neat and has benefits - not only does Radiant Story look at whom your friends and enemies are and then gives them specific roles in quests, but having a good relationship with someone could also make them think twice about calling the guards on you, should you have the nerve to steal their fruit (and the likes.)

Once you've build up a relationship with one of the more than hundreds eligible bachelors, then no matter the gender and no matter the race, you can wear an amulet  to signal that you're ready for the next step: Purgato... I mean marriage. I guess it's one of them cool Nord traditions; And we know that that'll turn out well! Just look at how great the dragon-worshipping went!

Once you've courted whomever you want to court and have become man and wife, man and man, or wife and wife, you're new partner does more than just hold that honorable title. Once a day, your spouse can cook you a meal to restore your strenght <3 If you have a house, your new love will move in with you, or if you so desire, he or she will become your companion, aiding you in your travels, be that by fighting at your side, or giving you some neat perks.

Wednesday, 6 July 2011

The Fellowship of the Dragonborn (pun intended)

I once read something, by a very smart random guy on the internet: "As I lack the necessary social skills to make real life friends, companions in RPG's mean a lot to me."
In a way, I think that that is true for me as well and probably also for many others.

Oh, don't worry. This big slap I just gave everyone including myself has a point to it. I think it compensates more than enough for social retardation plaguing my mind <--- (Seriously, I don't really mind all of that, I'm just exaggerating.)

The point is that Skyrim will feature companions and many more than in Fallout 3,  if any of you landlubsters played that. Fallout featured few, but very engaging companions with unique background stories and personalities - Fawkes, I particularly liked! You know, 1: He had a minigun with an unlimited supply of ammo and 2: He was big, green, bad-ass and pretty much immortal.

The companions in Skyrim will however be heavier in quantity (meaning that there are more) but the quality has been taken down a peck or two. The companions you can find in Skyrim will have their own unique personalities, but their will not be deep, engaging background stories to spend hours listening to in a pathetic attempt to please the fictional character. As cute as these sessions were, I am fine with being rid of them.

Since they are your companions, they follow you around. We don't quite know how the command system is yet. Maybe like Fallouts? Still, we know that we won't be managing their levelling the least. They take care of the whole attribute / perk thing themselves, but different companions will have different perks and herefore fight differently.

A thing that I would like to see is something random and awesome. Say you have a low relationship with a "Chaotic Neutral" companion and you find a great big treasure - suddenly, greed overtakes him and he forces his hand on you (not attempted rape, just murder.) Naturally, you kill him for his insolence with a blade to the heart and a pool of pee on the corpse.

That would be great - that would make sure that they all aren't drooling followers of your leadership. Make it a trust thing.

Hoola Boola! Companions can also mean pets, BTW. We know that the first companion you receive is a pet named Wilbur, who'll help you fight. What the hell Wilbur is, I don't know and remains to be seen. I've already written an entire article on Wilbur, so I'll let that topic rest now.

This is a random Naruto picture - There is no specific reason for this to be here, whatsoever.
We have confirmed Marriage BTW - Maybe we'll even be able to woo our companions? Who knows?

Will you marry me?

Well, excuse the language, but son of a bitch! I'll be damned! At looks as if it happened!

I have news people.
In one of my previous articles, I mentioned that the developers had been talking about including romance. First it was merely a silly rumor, but it seemed like they had actually considered it!

Be you in nerd rage or in joy, I shall tell you this: Romantic relationships are a feature of The Elder Scrolls V: Skyrim. There! I said it!

It would appear that you can even get married and if you own a house, your spouse will move in with you. I wonder how realistic they made it - in case the answer is very, I should probably roll woman so I can get half their stuff when we break up! Badom bom chi!!