Anyone familiar with the term "combined equipment?" If not, a short example is in its place.
Back in Morrowind, each piece of equipment was equipped individually. This means that as opposed to having "a pair of boots" or "a pair of gloves" as in Oblivion, you had just "Two gloves" or "two boots." This also means that you could equip, say a leather boot and a metal boot at the same time, which means that you could look pretty damn stupid.
Still, the freedom was nice. Not that freedom is for everybody. Luckily those people aren't welcome here.
In Oblivion, we had these options:
- Helmet
- Cuirass
- Greaves
- Gloves (pair)
- Boots (pair)
Very nice, very nice. A step down for some, a step up for others. Definitely not a big step for mankind, Neil Armstrong.
What weapons did we have in the last game, then? Well, we had One- as well as two-handed Sword, Maces and Axes. Then we had daggers, to stab the naughty stable keepers when they asked for an unreasonable sum of gold for their crappy horses. Also there were staves, for the kinky magician and a bow with arrows, to be awesome with.
I'm sure a lot of ya'll want to know what will be available in Skyrim. At least there has been people asking around on forums, so I guess that that is good enough!
First, the non-weapons!
Skyrim will feature non-individual piece of equipment, just like Oblivion did. Sorry folks! I know that a lot of you have read the "The Elder Trolls: Source" (as I call it) and had come to believe that it would be like Morrowind, but sadly for you: no.
It actually takes the over-all thing a step further. The Cuirass and the Greaves have actually been combined. There are two main reasons for this: First of all, it looks more awesome and epic that way! (The devs mentioned that in the nordic styles of armor, the cuirass would often cover the Greaves, which made them unnecessary.) Second of all, it renders faster (simple language: loads faster,) meaning that there can be more NPC's on-screen on the same time.
Now, now, don't feel bad. Nor good, actually. Indifference is awesome. Anyway! I bet a lot of you are concerned that it'll mean less variation. Fret not! The devs have promised many more variations of armor styles, so we won't all look like each other. Unless we want to.
Evidently, there won't be cloaks / capes, so to all of you people out there, still keeping your hopes up, or haven't learned anything at all from watching The Incredibles, you'll have to wait for the mod.
The weapons then!
The weapons are the exact same as in Oblivion. No more no less. Apart from the magic feeling a lot more like an actual weapon and not cheap street-peddlers entertainment, there are no real new additions.
Maces, Axes, Swords (still in both one-handed and two-handed,) daggers, staves and Bows.
But there is something else you can fight with: A torch! Many time sin Oblivion, I came upon a troll whilst carrying a torch and thought: "BURN, BITCH, BURN! IN A RESPECTIVE MANNER; WHILS'T WE BOTH RETAIN OUR SELF-RESPECT AND SENSE OF GENTLEMAN PRIDE!!"
Unfortunately, I couldn't use it back then! But I can now!!
There are also different bows. Some take longer to string than others, but needless to say, they also do more damage. Whether we will actually be able to fight with our staves remains to be seen. From footage experience, I'd say that they work like in Oblivion as well.
So that is it folks. No spears, no crossbows and no guns.