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Thursday, 18 August 2011

Races and Character creation - Broken down in the end of August

So it's been a long while since I wrote my article "Races and Character creation." So long that I decided to make a new one, with more info - Quantity and Quality improvement and all that stuff.

So to break it down, here in the end of August:

There are 10 character races to choose from and that would be
  • Imperial
  • Redguard
  • Breton
  • Orsimer
  • Dunmer
  • Bosmer
  • Altmer
  • Khajit
  • Argonian
  • Nord
You can of course choose either sex; male or female. Your race and gender will have little impact on the game, other than a change in dialogue. Although you should keep in mind that your race may have some unconfirmed changes, due to racism - Bethesda have however mentioned that no content will be locked based on our choices.

Like superman can fly, Piccolo can regenerate himself, and Batman can... ... Well, what I am trying to say is that each race has its own different advantages and spells, known as racial abilities - Argonians, for example, are resistant to poison and can breath underwater.

On the note of Argonians; They nor Khajits have beastial, but rather humanoid feet, like in Oblivion.

So in the character creation, we can make dope characters, as opposed to Oblivion where we could make fish-faced, silly characters. It works as usual - After you pick your race, you can tweek the facial features as you want, but with a few more additions beyond just beard (which is awesome) --> You can now add scars and tattoos, and not JUST on your face, but also on your body.

On that note, your body's size can also be tweeked, with the options of a Light build and a Heavy build (The way I understand it, you can choose anywhere in between, probably with the use of a slider.)

I guess that is it, so have a merry season for now.
Imperial and Breton is wrong, but beyond that we're good.

Screenshots... (Female Dunmer)

I'll add the next couple of screenshots here:

Wednesday, 17 August 2011

New HD screenshot by Bethesda

Here is the new HD screenshot of an Argonian that Bethesda promised us. Click it to enlarge.

Tuesday, 16 August 2011

Take the time to compare

Here is a pic from reddit, showing off several races and gender comparisons through Morrowind, Oblivion and then Skyrim. Click the pic to enlarge.
There are some misunderstandings. As far as I've gathered, the one this pic claims to be a Imperial male, is a Redguard and the one they claim to be a Breton (which I also originally thought it was) has evidently been confirmed to be a Nord.

100 posts!

Without me noticing, I've passed the milestone of 100 posts, which is a wonderful thing for me, and hopefully for all of you as well.

I've had this site since... Mid June I think and I whored ( <--I just coined that) through the first 50 posts like fat kid through the chocolate lake at the factory.After that I've been taking it a little slower and been doing other stuff - Dancing, singing, going to the movies; you know... Living. Given that I am writing this in the middle of the night, I'd say that this project is still fairly important to me.

But I've also taken time off to do other Skyrim related stuff than on this site. Just an hour ago I finished translating a Swedish hands-on preview from QuakeCon and posted it on the official TES forum.

Doing this whole thing have actually taught me how to use blogger more efficiently, as well as a thing or two about coding, not that I make great use of it, mind you. If I had the skill to create my own website, I'd had done so in the first place. Still, I even added a forum, not that anybody is using it, which I perfectly understand, given that there are a million others.

That aside, I do realize that there are some things I have yet to write about; Some enemies, some PoI's, some general info and so on, but I'll get there in due time, which hopefully means that we'll reach 150 articles soon.

As always, I invite you to subscribe to this site via google and or your email, at the bottom of the site and if that is not your thing, you can always look up "Skyrim Coverage" on facebook, where I keep people updated and where you are also welcome to ask questions. If you've got any time after that, take a look at iOblivionIV's channels on Youtube, sporting some of the best info out there.



One of the more loved mods for Oblivion, was the one by Hentai, that enabled dual-wielding (combines with his saucy combat mods.) Sure, you still needed to download the necessary weapons in order for it to work, but I digress.
A Dunmer thief, dual-wielding knives

Given negative emotion spawned by the lack of ability to dual-wield in the un-modded version of the game, Bethesda made the truly exhilarating decision to include it in Skyrim. it actually seems to be a thing that will become quite common, given you equip your spells like weapons now, but that fact aside, it is actually the weapons we are interested in.

The Elder Scrolls is all about freedom of choice, making me think that they should have allowed me to equip two swords at the same time years ago, but even though everyone is aware that the developers came to their senses, some people still have questions that go unanswered, more specifically: "How do we block?" And to that I can only say: You just don't.

Some have expressed worry over this, thinking that sporting this fancy choice of fighting will only end in swift death, given the inability to block, but to that I must really say that your worries are unnecessary. Of course the team will have balanced it out, otherwise they wouldn't be showing it off at E3 demos, let alone include it, would they now?

That aside, I also want to clarify that any one-handed weapon can be used for dual-wielding, and it is far from required to acquire a set of weapons specifically made for dual-wielding, which probably doesn't even exist. You can even dual-wield a torch, which, after Oblivion, can be considered as nothing but bliss and a welcome series of orgasms. A torch doesn't really help much if you have to unequip it every time you want to bring your A-game in combat.

Random events

As you might now, a lot of people (like 10 or something) got to play an alpha build of Skyrim at QuakeCon, spanning an hour. Apart from the luxury of trying out this great game, they also received a screenshot of their characters, which are the ones I've been posting on the site. I am far from done, reading through what each and everyone of these people experienced, but there was something that did catch my eye as I was reading.

We all know that there can be a sort of random events in Skyrim, like if you have killed a man, radiant story can make his two sons come after you for vengeance. Believe you me, I love that fact, but that isn't all that I am talking about here.

In one the previews, a guy mentioned that he ran into a group of Stormcloaks (the rebel force of Skyrim,) escorting a poor captured person with them. Like in Fallout 3, the player had the option of releasing the S&M victim, although there was a colorful difference, mostly in the fact that the capturers wasn't a bunch of all-time hostil, mutated freaks that goes for a kill-on-sight cliché. No, the Stormcloaks are a somewhat peaceful faction, lest you piss them off, which he coincidentally did as he approached the prisoner, resulting in having them draw their blades and warning him off before things got... nasty.

Needless to say, he chickened out and left things alone, so we did not see the reaction of the freed prisoner, but the point that really should be brought to light here is that these kind of events happen in Skyrim. Never again will we scout the land for teeny tiny things that we might wanna add to our to-do list, before we declare the game 100% completed and move on.

Monday, 15 August 2011

The riddling skull

Riddle me this: What is the best dungeon adventure / RPG cliché?

If you answered a locked door, opening only if you answer the riddles three, presented by the skull hanging right above, you've answered correctly. It was both in Monkey Island and the LFG web-comic, so it is an obligation to love it. Naturally, they've also chosen to include this ol' concept in Skyrim, which is of great joy and obligational laughter to everyone who'd even been slightly interested in RPG's.

Multiple times have it been mentioned, in the grand tales of the 1-hour gameplay, told by the reporter attendees of QuakeCon, making our brains boil and our souls burn in excitement. As they tell it, they came upon it at some random place out in the merry fine mother nature. It asked them some riddles, which they unfortunately did not have the knowledge and quick wit to answer correctly in time, 'causing us still to wonder what might lie beyond.