Remain unseen and unheard
Stealth was nice in Oblivion, but it had its flaws. For one, it was easy to be forced into it, simply not to be noticed by enemies who shouldn't even be able to spot you in the first place. But as with everything else, stealth has been improved in Skyrim, finally allowing us to utilize our ninja potential.
Stealth or no, if we're not in line of sight, enemies won't spot us and that is it! Hur-f'ing-ray [Insert happy smiley!] Also, in contrast to Oblivion, the stealth-marker is no longer just "visible" or "invisible," but actually it is shaped like an eye, opening as you get closer to being spotted and of course it closes the other way around, allowing you to adapt to the movement of your enemies.
As always, the factors to take into account when you are sneaking is three-fold:
- Line of Sight
- Darkness
- Noise
As said, if you are not in their LoS, they won't notice you, unless they're around the corner and making a big racket - If you are, then you're not ninja anyway! I think the best way to describe it, is that it'll be realistic and just leave it at that. The amount of darkness you are standing in can also benefit you; The darker, the better.
Then there is noise - This is where you want to use small weapons and light shoes to remain undetected.
Deal some serious damage!
If attacking whilst stealthed, you can multiply your damage. Also, Bethesda finally pays heed to the classic stealth rule and makes daggers the preferred weapon, granting not only more bonus stealth-damage when attacking with it, but also making it less likely to produce loud noise.
McBraas suggests: Dagger and Bow
Lockpicking
People (Brad) has been asking for info on this and I gave it to them (him,) but I will hurl ya'll an explanation here, given that lockpicking is a classic skill of the stealth-user (ninja.)
Did you play Fallout 3? Or perhaps New Vegas? If so, then you already have the answer as to what lockpicking will be like in Skyrim, 'cause it is completely identical - You use turn the pin around until you find the right spot and then you just crack it open; If you got the wrong spot, the pin breaks.
Crafting skill: Alchemy
Alchemy has now become the primary crafting skill of the Assassin, or thief, or whatever. It is quite the surprise, given that it commonly resides to the magicians to make potions. Unfortunately, I never get the one potion I want, transforming people into pigs - but I'll live.
In order to brew the radest poison, you'll need to travel all over Skyrim, due to the 7 different major climates of the land. Exactly what kind of poisons, other than damage dealing ones, we can brew - Well... That's exciting.
Guilds
The sneaky types will have two guilds speaking to them.
For the more peaceful types, we have the Thieves' guild, located in the sewers beneath Riften. Nothing beyond that is known about the guild so far. Hopefully most of the heists will be as big and epic as the last one we did in Oblivion. That. Was. Epic.
For the more awesome types, we've got The Dark Brotherhood, making their return of awesomeness. As we seep into our dark robes, sit down in our optimal-comfort chairs, boot up our personal computers and double click the Skyrim icon on 11.11.11, the first thing dwindling in our minds is this: Where the fuck do I find My family? My Brotherhood?! - And why will we be doing that, exactly? Well, we're pathological escapists, but foremost we see the brotherhood for what it is: Awesome!
Anywho, as far as I've gathered, we need to do a specific quest, gained from a child, which will catch their attention, meaning that killing an innocent will no longer cut it. Not that I'm stopping you, mind you.
Takedown
Like the melee path, stealth features takedowns, "one-shotting" your victims with your vicious blade.
There are several types, so be excited!
Deal some serious damage!
If attacking whilst stealthed, you can multiply your damage. Also, Bethesda finally pays heed to the classic stealth rule and makes daggers the preferred weapon, granting not only more bonus stealth-damage when attacking with it, but also making it less likely to produce loud noise.
McBraas suggests: Dagger and Bow
Lockpicking
People (Brad) has been asking for info on this and I gave it to them (him,) but I will hurl ya'll an explanation here, given that lockpicking is a classic skill of the stealth-user (ninja.)
Did you play Fallout 3? Or perhaps New Vegas? If so, then you already have the answer as to what lockpicking will be like in Skyrim, 'cause it is completely identical - You use turn the pin around until you find the right spot and then you just crack it open; If you got the wrong spot, the pin breaks.
Crafting skill: Alchemy
Alchemy has now become the primary crafting skill of the Assassin, or thief, or whatever. It is quite the surprise, given that it commonly resides to the magicians to make potions. Unfortunately, I never get the one potion I want, transforming people into pigs - but I'll live.
In order to brew the radest poison, you'll need to travel all over Skyrim, due to the 7 different major climates of the land. Exactly what kind of poisons, other than damage dealing ones, we can brew - Well... That's exciting.
Guilds
The sneaky types will have two guilds speaking to them.
For the more peaceful types, we have the Thieves' guild, located in the sewers beneath Riften. Nothing beyond that is known about the guild so far. Hopefully most of the heists will be as big and epic as the last one we did in Oblivion. That. Was. Epic.
For the more awesome types, we've got The Dark Brotherhood, making their return of awesomeness. As we seep into our dark robes, sit down in our optimal-comfort chairs, boot up our personal computers and double click the Skyrim icon on 11.11.11, the first thing dwindling in our minds is this: Where the fuck do I find My family? My Brotherhood?! - And why will we be doing that, exactly? Well, we're pathological escapists, but foremost we see the brotherhood for what it is: Awesome!
Anywho, as far as I've gathered, we need to do a specific quest, gained from a child, which will catch their attention, meaning that killing an innocent will no longer cut it. Not that I'm stopping you, mind you.
Takedown
Like the melee path, stealth features takedowns, "one-shotting" your victims with your vicious blade.
There are several types, so be excited!
Hahaha thanks, awesome post as always. But i had a suggestion. Most of my friends don't know about the perks, so how about an updated perk tree? I already made the list of perks im getting lol. Anyways i thanks again for all your hard work!
ReplyDeleteBrad
All the perks we know of so far is here: http://skyrim-cover.blogspot.com/2011/10/racial-abilities-and-perks.html
ReplyDeleteAre*
ReplyDeleteOh have you heard anything about imps or any new information on golems? Thanks again again
ReplyDeleteBrad
Imps? Really?
ReplyDeleteNo, I'm sorry - No imps so far.
I'm guessing you already read my article on Golems - That's all I know.
We'd be lucky if they'll give us any more info so close to the release. My biggest expectation right now is PC Specs.
After that and the Melee path article, I'm out of material, I think.
lol ok. i hate imps....
ReplyDeleteShit, I hated the lockpicking in Fallout.
ReplyDeleteHmmm... So Stealth will be more interesting, all around! That's good news!
ReplyDeleteBut I don't think I will choose Stealth at first, I will be saving that for my khajiit!
I will most surly start as a head-on warrior, barbaric and ruthless with a pinch of sugar!
Not sugar like.. you know.. But just beeing kind of nice to the people around him, except those he don't like ofcourse, they get their heads rolling.
And then, I will make a mage the third time around!
And I will most likly rotate on who'm I play as, but melee is my first choice I guess, I love to play as a warrior class in most games.
In wow (Yes I've played wow) I chose warrior, paladin, deathknight as my primary classes! :)
But are you making a post on melee? But if you don't I can understand it, as though.. it is mostly hack, smash and stab.
The changes to the melee combat is that it looks more dynamic and realistic. And as we all say: Now we don't want to ripp our eyes out...
But it would be fun to have a post covering this as the only subject, but I allready know you have written abit about it.
But hey, melee/warrior style feels left out now. As his brothers have been posted!
Make things right between melee/warrior and yourself!
nah... just kidding :)
- Mike
Yeah, I'm gonna make one on Melee - That was the plan all along: Magic, Stealth, Melee.
ReplyDeleteDo you know if we can try to lockpick a hard lock even if we haven't reach a specific lockpicking level like oblivion or we have to wait to reach that level before even try like fallout 3?
ReplyDeleteTough question.
ReplyDeleteI'd say that it fits TES more if we could always give it a go and I'm sure they would agree at Beth, but on the other hand I'm afraid that the latter option seems more likely, seeing as how easy the lockpicking system actually is.
But I'm just guessing, so no need to feel down yet.
If you run out of material, you could try writing theoretical strategy guides for fusion characters. For instance, the classic battle mage - able to deal damage by sword and fire.
ReplyDeleteSome obvious options include the stealth wizard (probably an Illusion specialist), special ops (warrior with stealth ability), the necromancer, a priest/crusader type build specializing in heal and smiting the undead, and the gentleman scholar (high speechcraft, learned in indirect magics, skilled with sword (refuses to use the cowardly bow).
-Brad #2
As there is no speciffic classes, that wouldn't make much sense, if you ask me. But you don't.
ReplyDeleteBut as Todd Howard and mr. Hines says: You are who you play...
And I guess making guide to an unknown game would be tough .. =/
Sorry for beeing an asshole x)
But if someone can do it, it's McBraas I guess!
- Mike
Cowardly bow? Well, since bowmen are more like snipers now-a-days, and snipers are never considered "Cowardly" I don't see how a bow can be cowardly either... One shot, one kill... Most effective way of fighting if you ask me. Then again, not everything is going to be one shot, especially the dragons. That just helps make it more interesting though.
ReplyDelete- Jace