Alright, I posted the Xbox Achievements and you might have looked trough them already and noticed a very interesting thing that I would like to emphasize to the point where you can see it beyond even Skyrim's impressive draw distance!
According to awesome me, the 4 most important things in RPG is this:
- Story
- Choices that shape the story
- Charismatic characters
- Immersion
The Elder Scrolls series certainly provide number 1 and 4, and sometimes a questionable 3. Never really 2 - Whatever remnants that were of that, were nullified by the release of "The Warp in the West."
Still, choices are awesome and no one has really grasped the potential by Bioware, trough the Mass Effect series - It wouldn't work in The Elder Scrolls though. Still, they try! The achievements reveal that you can choose sides in at least 3 cases:
The Stormcloaks or The Imperial Legion
Capture Fort Sunguard or Fort Greenwall
Capture Solitude or Windhelm (Both major cities!!)
It is quite possible that all of these are dependent on your choice between the Stormcloaks and the Imperial Legion, which is fine! Naturally we are, in this case, forced to play the game at least twice to be able to experience all variables, which is just gravy on top of the chest full of gold.
This may not be the great, big, epic choices we know from Mass Effect, but for The Elder Scrolls: This is great!
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