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Run! Don't lag behind! |
In their more recent title, Oblivion, running was a skill to be found in athletics. The more you ran, the greater the skill, the faster the running. Naturally, this caused many to pick it as a major skill. When working on Skyrim, the developers thought to themselves: "Hey, isn't this kind of silly? Who would make a character that doesn't run?" - And you know what? They have a point. Who would make a character that doesn't run? (Since floating isn't available.)
Therefore they have removed Athletics as well as Acrobatics, since it is kind of the same deal for jumping. Instead, they've given us an already fixed running-speed and fixed jumping-height, so it looks more realistic than Oblivion, where you could end up jumping to ridiculous heights, or in Morrowind, where you in the beginning could barely jump more than a toddler.
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There will be more on the dragon shouts later on, but be sated with the über-sprint for now. Cheerio!
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