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Which was the first Elder Scrolls game you played?

Wednesday, 2 November 2011

Werewolf screens

I don't know how to express myself clearly - I feel like I am being fucked with. I don't like it. Of course I see the sarcastic irony, in Pete Hines lie about Mai'q not being in the game. Ha. Ha.

Yet, here I am. Confused. Are there werewolves or are there not? Bethesda took a long time deciding, and one time only, where we were told that if it wasn't part of the initial release, then with DLC. Good enough.
Then we were told that they wouldn't be in the game, few weeks ago (like 2?) and we had to place our money on the DLC.

Then I found this and ask myself:

Why are you messing with me?!










There's clearly a picture of a werewolf, whom we've been asked to kill, presumably by a terrified local town. However, he is clearly reasonable and might even become a possible companion.

Then I'm thinking, "Maybe Beth just meant that we couldn't transform into a werewolf."

See where I am going with this? The second picture shows active effects on Dovahkiin (us,) and it clearly shows us the effect of Hircine's ring: Transform into a werewolf any time, at will; Or as it phrases it: "Additional werewolf transformation." This suggests, and I'm inclined to say proves, that we'll be able to turn into werewolves.

I feel like we're getting banged around like feather shuttlecocks here and whilst the tension and element of surprise is exciting, the concept of a broken hope is devastating. Just putting it out there. Thoughts?

Tuesday, 1 November 2011

Tavern Tumble

This is classic role-play! Where do you go if you want something to do? The tavern.
Thankfully to the spirit of RPG, as well as that of tradition, taverns will play a much larger role in Skyrim, than in any TES game before it.


Albeit a decent place to find a bed, the taverns of Skyrim's predecessor, Oblivion, was only harbor to a number of quests, that could be counted on one hand. I recall a Khajit woman, whom had lost her potatoes to an ogre thief; An Altmer who wanted to explore a cave filled with monsters, and some dude named Raynil, whom we had the pleasure of reuniting with his brother. - Oh, and something about a sad ghost!

Not a lot to go for, but the keywords here are: Mucho improvement!
God Howard and Sir Hines have claimed that taverns will play a much larger role, when it comes to quest sourcing and rumors. I imagine that the first place we can go if we want something to do, is the inn! Yet, as we enter the inn, we must remember that there is more to do here than just ask around!

One of my favorite possibilities here is - And we need to underline this - Tavern Brawls!
If you get people drunk and piss them off, people should start bashing each others' faces in - including yours! Now that we're on the subject of getting people riled up; How do we go about that? Well, I know of one way: Bards! You can hire bards to keep playing, people will get riled up and drunk, making it not only easier to make them frenzy, but also to steal their possessions. [Evil smile.]

But wait?! Are we done yet?! Not quite, my children, not quite! The radiant AI has been improved overall, and in taverns, this will come to show! When we come in and take a seat, we might hear the non-so-faint yell of a stressed out tavern owner, ordering the nearby waitress to take our order. It probably also exists in a non-mean version, though. The taverns will, with all of this, definitely be a huge influence on our experience. Without. A. Doubt!

Skyrim - How long will you last?

They say that all god things, come to an end. Well, then I guess that it's a good thing that Skyrim is awesome!
I don't know about you, but I played Oblivion for 4 years before putting it on hold and I have no doubt in my mind, that if Skyrim won't last that long, it's only because it will last longer!

One of the main things that kept Oblivion going (or any TES game, really,) was that we were free to go about our business as we saw fit. Everytime we played the game, we always had the chance to do things differently - You never got the exact same playthrough. This is indeed the core of the TES world and it shall continue to thrive in Skyrim.

With that in mind, I'd like to argue that Skyrim will last all the way to Elder Scrolls VI - Why?
Two words: RADIANT STORY!

As god deity Todd Howard mentioned to a journalist whom was playing the game recently: Everything we do, is remembered by the radiant story system - even burning a chicken! It's seriously everything we do! Where did we go, who did we talk to, what did we say, what did we fight, how did we fight and kill it and when did we do it?

It takes all factors into account, and uses them to shape our adventure, which will now appear more dynamic than ever! Six years ago, Radiant AI was the big, new thing - Well, now it's radiant story - The ultimate RPG tool.

If the general feeling is, that Oblivion was able to create several epic journeys, then Skyrim will not be a good, or even a great game! It will be an awesome game!

Monday, 31 October 2011

Modding assumption: Console Condolences

Yes, I chose to roll PC this time around, just for Skyrim - but console wise, there's still something that is bothering me. This is just an assumption,but I get the feeling, from the way Bethesda's folks have been talking about it lately, that what we were told would come to pass, will not.

I talk about modding for consoles. Howard told us back in July that they would integrate modding to consoles - In fact they already could, they just didn't have a decent security system for it - They hadn't even begun working on it (Which is fine.)

It's just they way they talk, when modding's on the table - It's just a feeling; A hunch - I'm just saying: Don't get too down, should it turn out to be an empty promise. I'll keep you posted on the topic - from now on, I'll be watching it closely.

Spriggans!

Are you a total hippie? Then you might wanna turn your heads away, 'cause this shit iz gonna' get uglay'! From the great forests of Skyrim, the spriggans make their return and they are by far more devious than ever. By that, I mean that they ain't pathetic chicks that summons bearcubs not even worthy of the name "Winnie the Pooh!" He was more deadly than they'll ever be, and that's saying a lot!

No, Spriggans make a return, more rugged (<-- Random adjective) and more male-ish than ever. Being the pretty mean forest spirits that they are, we'll have no choice but to slay them and light them on fire! As well as the forest where they resided prior to their death. You know.... Just to make sure.